Rotates.org

December 23, 2009 - Belated excuses

It’s been a very busy year for me, mainly due to my commitments at work (let me assure you this won’t be a long winded entry which eventually leads to ‘so thanks for your support but I quit’!) and as such the big project that I’m sure 99% of visitors to this site are waiting for is still under slow methodical planning and development.

It’s dawned on me that I’ve been very secretive even about the name of the project, so I think at the very least I owe you guys that – so here it is!

Archaos

I think this is slightly more pleasing than ‘Chaos Enhanced Enhanced’!

I’d also like to talk about the plans regarding its launch and features, because I’m taking quite a different approach to the norm. Early on in the planning I wanted to make sure Archaos could be playable by as many people on as many different formats as possible. The general idea I had was that I’d write the game in haXe and then generate the various sets of code for servers and clients from that one source, and ‘et voila’ I’d have a cross-platform game. Since then, I’ve spent a lot of time at work playing with various web-based JSON APIs, and I’ve watched some fantastic projects appear (such as node.js, Persevere and CouchDB) and realised that, in fact, Archaos’s core could live on the web as a data-based API.

It makes a lot of sense when you think about it – you have a scalable server with a scalable database, written in Javascript (a language which I simply adore), using JSON as its end-to-end data format, accessible by anything with a web connection. Being turn-based, it doesn’t need to rely on any complicated comet solutions, and (and here’s the really exciting part) you can make your own client in whatever language, format or platform you like!

I’m really big on open source and open web, and so it’s really exciting for me to think that, although I will still be creating clients in Flash and (with Flash CS4’s leave) for iPhone, there’ll also be a well documented API out there that can be used by anyone. You can easily have pure HTML/Javascript clients, text-based clients to run in terminal windows and so on – and no matter which client you use, you’ll be able to play Archaos with anyone else.

As I said before, I’ll also be making the server and client source available (though the server source will likely need a closed development phase after launch so I can work out bugs, security issues and exploits before I make it available to all) so anyone with a Linux box can host their own server – though I’m not quite sure why anyone would want to do this at the moment, as a server will handle many hundreds, or possibly thousands of concurrent games with ease, and take care of matchmaking, login and so on. In fact this area of development will probably result in the separation of the login/matchmaking master server from the core gameplay servers.

So, to summarise:

  • My current work focus has shifted away from a unified client/server architecture, and my time is now being devoted to creating a robust HTTP-based server for Archaos.
  • In tandem to the server work I’ll have to develop a client for testing purposes, and so the first client may be a simple HTML/JS or Flash visual interface.
  • Once these are at a satisfactory level, I will announce a beta period to work out bugs, and then shortly after that I will release full API documentation for the Archaos server (which will have its own snappy name, already got a few ideas) and allow interested parties to get the ball rolling on their own clients.
  • Finally, I’ll finish and release my own client for Flash, and hopefully soon after for iPhone.

As you can probably tell, I’m fantastically excited by this whole project; indeed I can’t see why this hasn’t been done before – though no doubt it has, and I’ve just not looked hard enough… I’d love to hear your opinions on all of this – and I’d also love to find out if other people have attempted something similar!

Edit: Looks like someone has thought of this – in fact pretty much verbatim! http://web.archive.org/web/20031129175919/http://www.openchaos.org/

November 28, 2009 - ColorShift 0.7 (eek!)

Hot on the heels of 0.6, now you can set offsets on a per-selector basis. This means you can alter multi-coloured websites in a relative way! Yay! Download it here.

Note the ‘styles’ item is now (correctly) called ‘attributes’.

Update: 0.71 quick bugfix release! Fixed not working in IE7 (boo!)

- ColorShift 0.6

Sooner rather than later it seems, you can now download Rotates ColorShift 0.6 and bask in its amazingness.

The main change is how you set your selectors; instead of writing your own jQuery to target the elements you want to change, you feed rotColShiftOpts.cssTransforms with an array of objects. This is what Rotates.org uses:

[
	{
		selector: "a, h2, h3, h4, h5",
		styles: [
			"color"
		]
	},
	{
		selector: "#header, #searchsubmit",
		styles: [
			"background-color"
		]
	}
]

Actually it was a bit of a struggle, as I wanted to abandon the DOM-based approach to changing the CSS of every individual element, and go for a global stylesheet change. Easy you say? Just .append/.text a style element. Well, yes, in all decent browsers. Sadly, the IE family seems unwilling to let you tamper with the style element so easily, and jQuery (at the moment) has no elegant way around it. So out came the ‘Lew hacking pants’ with the following solution:

ieStyle = document.createStyleSheet();

$.each(rotColShiftOpts.cssTransforms, function(i, ttrans) {
	newColor = getColorWithOffsets(hue, saturation, brightness, ttrans.offsets);
	var tstyles = "";
	$.each(ttrans.attributes, function(i, ts) {
		tstyles += ts + ": " + newColor + ";";
	});
	tmpTransforms += ttrans.selector + "{ " + tstyles + " } ";
});

if ($.browser.msie) { // *sigh*
	ieStyle.cssText = tmpTransforms;
}
else {
	$("style[title='colshift']").text(tmpTransforms);
}

Anyway the result is that you a) get a better, easier to use syntax for applying the changes to page elements, and b) can be safe in the knowledge the styles will be applied to all elements on the page (even generated ones)  just like CSS should be. Enjoy!

- ColorShift update coming soon

I’ve been playing with various Twitter widgets for WordPress, none of which have been quite ‘right’, so I’ll be creating my own. This has also spurred me to update ColorShift, as the fail is now showing in the code, and it needs a more robust way of applying colours to all elements, including ones added after page load.

Look out for a new version of ColorShift in the next few days, along with possibly a new mini-project in the form of my own Twitter widget for WordPress – jQuery driven (of course), semantic, configurable, and with optional caching and API limit safety features.