August 18, 2010 - Raise dead
Well well well, I guess I haven’t posted here in… ohhh, ages? I owe you all an apology to be perfectly honest, as I’ve neglected to work on Archaos (or indeed any personal projects) in the time since my last update.
Life has panned out for me – work became extremely busy in the last few months, and my ever expanding role has ever expanded – and indeed shifted towards a more theoretical and management-style thang. I’ve been working directly with clients and producing a lot of exciting stuff for a lot of exciting projects which, if I get off my lazy arse and update this blog more often, you will no doubt hear about!
Another significant development is that I’m no longer a lonely geek sat in his room listening to chip music and writing Javascript – I’m a very much not lonely geek sat in his room listening to chip music and writing Javascript. I have indeed found a (dare I say it) lady geek – though to her credit, not even close to the caliber of my pure unadulterated nerdiness – whom I spend as much time with as my work and her sanity allows. I won’t allow myself to become soppy and embarrass her (and myself) but… well, I absolutely love you, and you make me a very, very happy boy. Oh bugger, I don’t think I succeeded there. Never mind!
This has meant of course (yes, you all knew it!) that my personal projects have taken a back burner in all of this. Well, I say a back burner, but I actually mean ‘have been placed in tupperware tubs and frozen’. I must say now that my passion for Archaos in particular has not waned one bit – however after such a hiatus, I’d like to start a lot of it again rather than try and work my way back into the existing code base. A problem with learning as you create is that everything you did a month previous is a bit crap – so stuff I started last year is gonna be pretty goddamn terrible now.
I will return to Archaos. I absolutely promise I will, and I have been reading Gooey Blob and other Chaos related stuff. The end of the year always proves to be a better time to get on with personal projects, and I hope to have something playable in December.
To those of you who still read this, still follow me on my similarly neglected Twitter account, I salute you – and I’ll be around more often!
P.S. Check this out. WOW!