Rotates.org

December 5, 2021 - Archaos: beta 1

It’s been a while has it not?

Well, here we are near the end of 2021 and what do I have but… a beta release of Archaos! Yes, that’s right, the game I’ve been working on most of my adult life finally gets a public, playable release!

This iteration has taken just over a month from start to beta, and I’m pretty happy with where it is right now. There are of course bugs, inconsistencies, and annoyances, as well as some big missing features (computer opponents and multiplayer being the ones I feel most will point out) but I hope to address these in time.

If you want to play it now, you can do so here: https://www.rotates.org/archaos/2021/

It currently has no network multiplayer or computer opponents (things I plan on addressing in due time) and has some bugs and inconsistencies, but I’ve managed to have a decent amount of relatively ‘vanilla’ experiences now playing the game on my own.

The source code is also public, available at my Github: https://github.com/lewster32/archaos – please do feel free to report any bugs or requests features etc. on here, and I’ll do my best to get around to them.

Thanks for holding on there, it’s been a journey.

August 8, 2014 - Phaser Isometric plug-in

Recently, as part of my continued work on Archaos (yes, I’m still working on it, never fear!) I put together an isometric (well, axonometric to be a little less precise) renderer for Richard Davey‘s wonderful Phaser HTML5 game development framework. It’s got a nice adjustable axonometric projection helper, a simple and fast physics engine based on Phaser’s own bread-and-butter Arcade Physics, and it’s probably close to production ready. I deliberately kept the system simple, and the API as close to the existing Phaser API as possible to allow for quick adoption, and it plugs in pretty much seamlessly.

You can view the microsite I put together for it here, browse the repo (and maybe even if you feel like it, or spot some of my horrendous and inevitable broken maths, contribute) on GitHub here, view the API docs here, and I’ll also be posting some simple examples to demonstrate the various features shortly. Enjoy!

August 1, 2014 - British Gaming Podcast

I’ve begun appearing on one or two podcasts, the first of which went out on Wednesday. You can watch the full more than 2 hour recording here:

1 | Blog

March 29, 2014 - It’s still alive…